Unless you pull off some stunts, or share your family jewels, or rig the game in your favor.
No current reputation systems, rewards systems, badges systems, vote systems, poll systems won't help you.
As in my previous posts, I'll illustrate this point with a fictitious discussion with badges and votes systems. Excuse me if the example looks like your favourite forum/discussion. No deliberate intention here.
Question: When does an interaction fail to be interactive?
Vote : -1 Answer: I got this from Chris Crawford.
He postulates that a good interaction resembles a good conversation, and that a good
conversation has the 3 essential attributes, which I will explain in the example below.
He says a good interactive participant "listens," "thinks" and responds within a
- A person/app just listens. Then, it is not interactive e.g. recorder, book, wall
- A person/app just talks. Then, it is not interactive e.g. radio, old time TV, old time cd player
- A person/app just talks and listens but without any thinking. e.g. some answering machine, some social bore
Vote : 321 Answer: Interaction Design: How it works after I touch it.
interaction design (none specific to field) - concept/understanding how
one/individual interacts with an entity and how to design the process of
interaction of that individual with the entity. that entity can be anything you
pick it to be, for example your car, or your toaster, web browser and website
that you view in a browser
by Mogoda 11 September 2012
Who rated Yoda? A panel of well-regarded judges?
Who voted up Mogoda? No rigging, no gaming the system?
Entropy? Ageing? Gathering gross? A tree rotten inside? A better-than-nothing solution.
We should be able to do better now: we have experience and we can do without "legacy shit."